Private PvP Lab
Offline 85.239.146.73:28115 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Private PvP Lab?
These Rust Pop Watch lists include Private PvP Lab: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Private PvP Lab mean?
These are the tags Private PvP Lab publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Private PvP Lab rank against other Rust servers?
A seven-day player-hours placing of #15,097 puts Private PvP Lab in the top 70% of all ranked servers.
How many players are on Private PvP Lab right now?
Offline now, Private PvP Lab was last spotted 12 days 9 hours ago.
Server facts
Is Private PvP Lab online, and how reliable is it?
Private PvP Lab shows as offline, last spotted 12 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 15 October 2026.
Where is Private PvP Lab located?
No region is published by Private PvP Lab. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 85.239.146.73:28115.
Which Rust version is Private PvP Lab on?
On Windows, Private PvP Lab runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Private PvP Lab?
Private PvP Lab's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 12 days 13 hours.
Map and rules
Which map does Private PvP Lab run?
The map on Private PvP Lab is procedural, made by the game.
What are the rules and settings on Private PvP Lab?
The name of Private PvP Lab says nothing about gather rate. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Private PvP Lab?
The console method: start Rust, press F1, and type client.connect 85.239.146.73:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.