Eternal Rust | DEV
Offline 85.72.131.173:28015 checked 8d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Eternal Rust | DEV?
These Rust Pop Watch lists include Eternal Rust | DEV: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Eternal Rust | DEV mean?
The game's server browser picks up these tags from Eternal Rust | DEV: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): There are 100 slots; ts6 (Group limit): No team can exceed 6 players; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Eternal Rust | DEV rank against other Rust servers?
A seven-day player-hours placing of #15,325 puts Eternal Rust | DEV in the top 70% of all ranked servers.
How many players are on Eternal Rust | DEV right now?
Offline now, Eternal Rust | DEV was last spotted 8 days 15 hours ago.
Server facts
Is Eternal Rust | DEV online, and how reliable is it?
Down at the moment: Eternal Rust | DEV was last seen 8 days 15 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 19 October 2026.
Where is Eternal Rust | DEV located?
No region is published by Eternal Rust | DEV. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 85.72.131.173:28015.
Which Rust version is Eternal Rust | DEV on?
On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Eternal Rust | DEV?
Eternal Rust | DEV's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 26 days 8 hours is when the present world was made.
The rules
Which map does Eternal Rust | DEV run?
A procedural map is what Eternal Rust | DEV runs, generated by the game.
What are the rules and settings on Eternal Rust | DEV?
Nothing in the name tells you the gather rate on Eternal Rust | DEV. Teams can reach 6 players. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Eternal Rust | DEV?
The console method: start Rust, press F1, and type client.connect 85.72.131.173:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.