RF Rework Test (local)
Offline 86.85.213.120:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 00:16 UTC3d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RF Rework Test (local)?
These Rust Pop Watch lists include RF Rework Test (local): Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RF Rework Test (local) mean?
The game's server browser picks up these tags from RF Rework Test (local): gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does RF Rework Test (local) rank against other Rust servers?
A seven-day player-hours placing of #14,194 puts RF Rework Test (local) in the top 64% of all ranked servers.
How many players are on RF Rework Test (local) right now?
The last sighting of RF Rework Test (local) was 2 days 23 hours ago, and it is offline now. Peak for the week was 1, against an average of 0 players.
About the server
Is RF Rework Test (local) online, and how reliable is it?
Down at the moment: RF Rework Test (local) was last seen 2 days 23 hours ago. It was up 0% of the time over the last 2 full days, 0 of 48 hours in total. It came to Rust Pop Watch's attention on 26 October 2026.
Where is RF Rework Test (local) located?
No region is published by RF Rework Test (local). It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 86.85.213.120:28015.
Which Rust version is RF Rework Test (local) on?
On Windows, RF Rework Test (local) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on RF Rework Test (local) when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 0 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on RF Rework Test (local)?
RF Rework Test (local)'s rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 3 days 12 hours.
Rules and settings
Which map does RF Rework Test (local) run?
RF Rework Test (local) uses a procedural map, which the game generates.
What are the rules and settings on RF Rework Test (local)?
Nothing in the name tells you the gather rate on RF Rework Test (local). The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RF Rework Test (local)?
The console method: start Rust, press F1, and type client.connect 86.85.213.120:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.