Private Test Server
Offline 87.126.24.28:28015 checked 17h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 17:58 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Private Test Server?
These Rust Pop Watch lists include Private Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Private Test Server mean?
The game's server browser picks up these tags from Private Test Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Private Test Server rank against other Rust servers?
Player hours over the last week rank Private Test Server at #8,633, within the top 39% of ranked servers.
How many players are on Private Test Server right now?
The last sighting of Private Test Server was 17 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
Server facts
Is Private Test Server online, and how reliable is it?
Private Test Server shows as offline, last spotted 17 hours ago. The last 5 full days saw uptime of 8%, with 9 out of 120 hours online. It came to Rust Pop Watch's attention on 22 October 2026.
Where is Private Test Server located?
There is no region from Private Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 87.126.24.28:28015.
Which Rust version is Private Test Server on?
Rust network protocol 2635 and build 168909 is the version Private Test Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What happens on Private Test Server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 1 hours in.
What is the wipe schedule on Private Test Server?
Private Test Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 5 days 19 hours.
Map and rules
Which map does Private Test Server run?
A procedural map is what Private Test Server runs, generated by the game.
What are the rules and settings on Private Test Server?
Nothing in the name tells you the gather rate on Private Test Server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Private Test Server?
Enter client.connect 87.126.24.28:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.