TroubleChute
Offline 88.154.34.77:28015 checked 12d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include TroubleChute?
You'll find TroubleChute on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp5 (Max players): It has 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167398 (Build): It's on game build 167398; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does TroubleChute rank against other Rust servers?
A seven-day player-hours placing of #14,053 puts TroubleChute in the top 65% of all ranked servers.
How many players are on TroubleChute right now?
TroubleChute went quiet 12 days 14 hours ago and is offline at the moment.
About the server
Is TroubleChute online, and how reliable is it?
TroubleChute shows as offline, last spotted 12 days 14 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 15 October 2026.
Where is TroubleChute located?
There is no region from TroubleChute. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 88.154.34.77:28015.
Which Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2634 and build 167398. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on TroubleChute?
Too few wipes are on record for TroubleChute to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 16 days 15 hours is when the present world was made.
Rules and settings
Which map does TroubleChute run?
The map on TroubleChute is procedural, made by the game.
What are the rules and settings on TroubleChute?
No gather rate appears in the name of TroubleChute. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join TroubleChute?
The console method: start Rust, press F1, and type client.connect 88.154.34.77:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.