IKS[211 Devblog]
Offline 88.201.151.129:27015 checked 12h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:39 UTC12h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include IKS[211 Devblog]?
You'll find IKS[211 Devblog] on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Last wipe: In the last 24 hours.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser picks up these tags from IKS[211 Devblog]: mp10 (Max players): There are 10 slots; v2164 (Protocol): The game protocol is 2164, so your client has to match it to join; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hb68d7370 (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over the last week rank IKS[211 Devblog] at #10,298, within the top 46% of ranked servers.
How many players are on IKS[211 Devblog] right now?
The last sighting of IKS[211 Devblog] was 12 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 09:00 UTC, averaging 1 players.
About the server
Is IKS[211 Devblog] online, and how reliable is it?
Down at the moment: IKS[211 Devblog] was last seen 12 hours ago. Out of 168 hours in the last 7 full days, it was online for 5, a 3% uptime. Rust Pop Watch's first record of it is 12 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 88.201.151.129:27015.
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 is the version IKS[211 Devblog] runs on Windows. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 12 hours.
Rules and settings
What are the rules and settings on IKS[211 Devblog]?
Nothing in the name tells you the gather rate on IKS[211 Devblog]. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join IKS[211 Devblog]?
Enter client.connect 88.201.151.129:27015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.