Live 60,085 players 11,768 servers online 135 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Server_210_DevBlog Off dutyoffline
Celebrity profile

Server_210_DevBlog

Offline 89.105.199.147:28015 checked 5d ago

modded
Get on the guest list

Vital stats

Players now 1/ 10 slots 10% full
7-day average1peak 1
Rank#10,084top 45%
Region–no continent published · group not published
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Server_210_DevBlog?

These Rust Pop Watch lists include Server_210_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.

What do the server tags on Server_210_DevBlog mean?

These are the tags Server_210_DevBlog publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2201 (Protocol): You need the same game version to get in: protocol 2201; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does Server_210_DevBlog rank against other Rust servers?

A seven-day player-hours placing of #10,084 puts Server_210_DevBlog in the top 45% of all ranked servers.

How many players are on Server_210_DevBlog right now?

The last sighting of Server_210_DevBlog was 5 days 2 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1.

Server details

Is Server_210_DevBlog online, and how reliable is it?

Down at the moment: Server_210_DevBlog was last seen 5 days 2 hours ago. Out of 120 hours in the last 5 full days, it was online for 2, a 2% uptime. The first time Rust Pop Watch saw it was 22 October 2026.

Where is Server_210_DevBlog located?

No region is published by Server_210_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 89.105.199.147:28015.

Which Rust version is Server_210_DevBlog on?

Rust network protocol 2201 is the version Server_210_DevBlog runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What is the wipe schedule on Server_210_DevBlog?

Server_210_DevBlog's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 6 days 7 hours is when the present world was made.

The rules

Which map does Server_210_DevBlog run?

Server_210_DevBlog uses a procedural map, which the game generates.

What are the rules and settings on Server_210_DevBlog?

No gather rate appears in the name of Server_210_DevBlog. Nothing on group size is published here. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.

Join up

How do I join Server_210_DevBlog?

The console method: start Rust, press F1, and type client.connect 89.105.199.147:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp10
Max players There are 10 slots.
v2201
Protocol You need the same game version to get in: protocol 2201.

Mods and access

oxide
Oxide Oxide (uMod), a plugin framework, is what it runs.
modded
Modded The game is changed by plugins or settings, hence the Modded listing.

Other

hd910d3d2
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.