Server_210_DevBlog
Offline 89.105.199.147:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Server_210_DevBlog?
These Rust Pop Watch lists include Server_210_DevBlog: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2201 (Protocol): You need the same game version to get in: protocol 2201; oxide (Oxide): Oxide (uMod), a plugin framework, is what it runs; modded (Modded): The game is changed by plugins or settings, hence the Modded listing; hd910d3d2 (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Server_210_DevBlog rank against other Rust servers?
A seven-day player-hours placing of #10,084 puts Server_210_DevBlog in the top 45% of all ranked servers.
How many players are on Server_210_DevBlog right now?
The last sighting of Server_210_DevBlog was 5 days 2 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1.
Server details
Is Server_210_DevBlog online, and how reliable is it?
Down at the moment: Server_210_DevBlog was last seen 5 days 2 hours ago. Out of 120 hours in the last 5 full days, it was online for 2, a 2% uptime. The first time Rust Pop Watch saw it was 22 October 2026.
Where is Server_210_DevBlog located?
No region is published by Server_210_DevBlog. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 89.105.199.147:28015.
Which Rust version is Server_210_DevBlog on?
Rust network protocol 2201 is the version Server_210_DevBlog runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on Server_210_DevBlog?
Server_210_DevBlog's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 6 days 7 hours is when the present world was made.
The rules
Which map does Server_210_DevBlog run?
Server_210_DevBlog uses a procedural map, which the game generates.
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name of Server_210_DevBlog. Nothing on group size is published here. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The VAC anti-cheat from Valve is off.
Join up
How do I join Server_210_DevBlog?
The console method: start Rust, press F1, and type client.connect 89.105.199.147:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.