RandomRaids local test
Offline 89.105.214.147:28115 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 08:06 UTC11d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include RandomRaids local test?
You'll find RandomRaids local test on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
The game's server browser picks up these tags from RandomRaids local test: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RandomRaids local test rank against other Rust servers?
A seven-day player-hours placing of #15,335 puts RandomRaids local test in the top 69% of all ranked servers.
How many players are on RandomRaids local test right now?
Offline now, RandomRaids local test was last spotted 5 days 6 hours ago. The seven-day average sits at 0 players.
Server details
Is RandomRaids local test online, and how reliable is it?
Down at the moment: RandomRaids local test was last seen 5 days 6 hours ago. It was up 1% of the time over the last 7 full days, 2 of 168 hours in total. It came to Rust Pop Watch's attention on 17 October 2026.
Where is RandomRaids local test located?
There is no region from RandomRaids local test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 89.105.214.147:28115.
Which Rust version is RandomRaids local test on?
On Windows, RandomRaids local test runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on RandomRaids local test?
The record of RandomRaids local test's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 11 days 6 hours is when the present world was made.
Rules and settings
Which map does RandomRaids local test run?
RandomRaids local test uses a procedural map, which the game generates.
What are the rules and settings on RandomRaids local test?
Nothing in the name tells you the gather rate on RandomRaids local test. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join RandomRaids local test?
The console method: start Rust, press F1, and type client.connect 89.105.214.147:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.