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Camera-shy: no banner published LOCAL raid difficulty validation Off dutyoffline
Celebrity profile

LOCAL raid difficulty validation

Offline 89.106.72.63:28125 checked 1d ago

moddedoxide
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Vital stats

Players now 0/ 1 slots 0% full
7-day average0peak –
Rank#15,323top 69%
Region–no continent published · group 8, the default
Last wipe1d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include LOCAL raid difficulty validation?

You'll find LOCAL raid difficulty validation on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

What do the server tags on LOCAL raid difficulty validation mean?

For the server browser, LOCAL raid difficulty validation lists these tags: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does LOCAL raid difficulty validation rank against other Rust servers?

A seven-day player-hours placing of #15,323 puts LOCAL raid difficulty validation in the top 69% of all ranked servers.

How many players are on LOCAL raid difficulty validation right now?

Offline now, LOCAL raid difficulty validation was last spotted 46 hours ago. Across the past week it drew an average of 0 players.

Server details

Is LOCAL raid difficulty validation online, and how reliable is it?

LOCAL raid difficulty validation shows as offline, last spotted 46 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. The first time Rust Pop Watch saw it was 26 October 2026.

Where is LOCAL raid difficulty validation located?

No region is published by LOCAL raid difficulty validation. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 89.106.72.63:28125.

Which Rust version is LOCAL raid difficulty validation on?

Rust network protocol 2635 and build 168909 is the version LOCAL raid difficulty validation runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What is the wipe schedule on LOCAL raid difficulty validation?

The record of LOCAL raid difficulty validation's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 46 hours.

Map and rules

What are the rules and settings on LOCAL raid difficulty validation?

No gather rate appears in the name of LOCAL raid difficulty validation. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.

Getting in

How do I join LOCAL raid difficulty validation?

The console method: start Rust, press F1, and type client.connect 89.106.72.63:28125. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol You need the same game version to get in: protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.