TestServ12
Offline 89.125.214.42:35001 checked 22d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 13:29 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include TestServ12?
These Rust Pop Watch lists include TestServ12: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TestServ12 mean?
These are the tags TestServ12 publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): It has 200 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does TestServ12 rank against other Rust servers?
The last seven days of player hours place TestServ12 at #15,955, in the top 72% of all ranked servers.
How many players are on TestServ12 right now?
The last sighting of TestServ12 was 22 days ago, and it is offline now.
Server facts
Is TestServ12 online, and how reliable is it?
Down at the moment: TestServ12 was last seen 22 days ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 30 September 2026.
Where is TestServ12 located?
There is no region from TestServ12. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 89.125.214.42:35001.
Which Rust version is TestServ12 on?
On Windows, TestServ12 runs Rust network protocol 2634 and build 166586. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on TestServ12 when wipe day comes around?
The average busiest crowd over recent wipes was 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on TestServ12?
TestServ12's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 26 days 23 hours.
Rules and settings
Which map does TestServ12 run?
A procedural map of 1,000 with seed 352165132 is what TestServ12 runs, made by the game. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on TestServ12?
Nothing in the name tells you the gather rate on TestServ12. Eight players per group: that is the game's default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join TestServ12?
The console method: start Rust, press F1, and type client.connect 89.125.214.42:35001. Launch Rust on this page is another way, opening Rust via Steam and connecting.