SKP Testserver
Online 89.163.188.215:28015 checked 15m ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:54 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include SKP Testserver?
You'll find SKP Testserver on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on SKP Testserver mean?
For the server browser, SKP Testserver lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs167584 (Build): It's on game build 167584; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does SKP Testserver rank against other Rust servers?
Player hours over the last week rank SKP Testserver at #15,349, within the top 69% of ranked servers.
How many players are on SKP Testserver right now?
SKP Testserver is holding 0 players, with 10 slots in total. The seven-day average sits at 0 players.
Server details
Is SKP Testserver online, and how reliable is it?
As of now, SKP Testserver is online. About 15 days 16 hours ago is when it last restarted, judging by its uptime. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 13 September 2026.
Does SKP Testserver run smoothly?
Average server fps for the last 48 hours was 14, and it never went below 6. Entities reached a maximum of 117,186: buildings, deployables and everything else. Up to 7,975 MB of memory was used. Players feel lag when fps drops and the entity count climbs.
Where is SKP Testserver located?
There is no region from SKP Testserver. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 89.163.188.215:28015.
Which Rust version is SKP Testserver on?
On Linux, SKP Testserver runs Rust network protocol 2634 and build 167584. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on SKP Testserver when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. 14 hours after the latest wipe, the crowd hit its peak.
What is the wipe schedule on SKP Testserver?
SKP Testserver's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 16 days 13 hours.
The rules
Which map does SKP Testserver run?
The procedural map on SKP Testserver measures 4,500 and comes from the game with seed 1203837342. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on SKP Testserver?
The name of SKP Testserver says nothing about gather rate. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join SKP Testserver?
Enter client.connect 89.163.188.215:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.