Sais Rust | Test
Offline 89.250.213.75:28015 checked 13d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Sais Rust | Test?
These are the Rust Pop Watch lists that include Sais Rust | Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Sais Rust | Test mean?
The game's server browser picks up these tags from Sais Rust | Test: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): Slots: 20; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Sais Rust | Test rank against other Rust servers?
Player hours over the last week rank Sais Rust | Test at #13,589, within the top 63% of ranked servers.
How many players are on Sais Rust | Test right now?
Offline now, Sais Rust | Test was last spotted 13 days 4 hours ago.
Server facts
Is Sais Rust | Test online, and how reliable is it?
Down at the moment: Sais Rust | Test was last seen 13 days 4 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 11 October 2026.
Where is Sais Rust | Test located?
There is no region from Sais Rust | Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 89.250.213.75:28015.
Which Rust version is Sais Rust | Test on?
On Windows, Sais Rust | Test runs Rust network protocol 2634 and build 167781. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Sais Rust | Test?
The record of Sais Rust | Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 17 days 4 hours.
Rules and settings
Which map does Sais Rust | Test run?
The map on Sais Rust | Test is procedural, made by the game.
What are the rules and settings on Sais Rust | Test?
Nothing in the name tells you the gather rate on Sais Rust | Test. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join Sais Rust | Test?
The console method: start Rust, press F1, and type client.connect 89.250.213.75:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.