[EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |
Offline EU 89.34.97.3:28080 checked 31d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 21:05 UTC34d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
These are the Rust Pop Watch lists that include [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |: European Rust servers, live, Modded Rust servers, live, Rust PvE servers, ranked by who's hot, The roleplay set, by the numbers and Rust zombie servers, by the numbers. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | mean?
For the server browser, [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): The game build is 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): The wipe schedule is monthly, alongside Facepunch's force wipe; ^p (PvE): Here the world is the threat, and players don't fight each other; ^r (Roleplay): Roleplay is the focus here; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it sits under Europe. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | rank against other Rust servers?
For the last seven days of player hours, [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | sits at #16,949, inside the top 72% of ranked servers and at #2,589 in Europe.
How many players are on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | right now?
[EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | went quiet 31 days 13 hours ago and is offline at the moment.
Server details
Is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | online, and how reliable is it?
Down at the moment: [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | was last seen 31 days 13 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | located?
[EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | uses its EU tag to list itself in Europe. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 89.34.97.3:28080.
Which Rust version is [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | on?
Rust network protocol 2633 and build 165217 is the version [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 2 hours after it began.
What is the wipe schedule on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Once a month is the whole wipe story for [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |, tied to the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: its next wipe, and one that hits every Rust server. The world it is running now dates from 34 days 1 hours. Its tags commit to wipes each month.
The rules
Which map does [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | run?
A procedural map of 4,121 with seed 481981 is what [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events | runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Nothing in the name tells you the gather rate on [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |. Eight players per group: that is the game's default. roleplay is the game mode, jobs and towns under roleplay rules. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join [EU] SkyLight Zombies PVE #1 | RaidableBases | Kits | Events |?
Enter client.connect 89.34.97.3:28080 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.
