[DEV] Minigames
Offline 89.68.214.165:28015 checked 6h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 16:14 UTC7h ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [DEV] Minigames?
You'll find [DEV] Minigames on the following Rust Pop Watch lists: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on [DEV] Minigames mean?
The game's server browser picks up these tags from [DEV] Minigames: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does [DEV] Minigames rank against other Rust servers?
A seven-day player-hours placing of #14,670 puts [DEV] Minigames in the top 66% of all ranked servers.
How many players are on [DEV] Minigames right now?
Offline now, [DEV] Minigames was last spotted 6 hours ago. Averaging 0 players across seven days, it topped out at 1. Look at 15:00 UTC: that was the busiest point of the last 48 hours, at 0 players on average.
Server details
Is [DEV] Minigames online, and how reliable is it?
Down at the moment: [DEV] Minigames was last seen 6 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 19 October 2026.
Where is [DEV] Minigames located?
No region is published by [DEV] Minigames. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 89.68.214.165:28015.
Which Rust version is [DEV] Minigames on?
On Windows, [DEV] Minigames runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on [DEV] Minigames?
[DEV] Minigames's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 6 hours.
Map and rules
What are the rules and settings on [DEV] Minigames?
Nothing in the name tells you the gather rate on [DEV] Minigames. Eight players per group: that is the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [DEV] Minigames?
The console method: start Rust, press F1, and type client.connect 89.68.214.165:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.