[DEV] Server
Offline 89.93.3.136:12015 checked 8h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:47 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include [DEV] Server?
These are the Rust Pop Watch lists that include [DEV] Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on [DEV] Server mean?
These are the tags [DEV] Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does [DEV] Server rank against other Rust servers?
Player hours over the last week rank [DEV] Server at #8,019, within the top 36% of ranked servers.
How many players are on [DEV] Server right now?
Offline now, [DEV] Server was last spotted 8 hours ago. Peak for the week was 2, against an average of 1 players. Over the last 48 hours, the fullest hour was 18:00 UTC, averaging 1 players.
About the server
Is [DEV] Server online, and how reliable is it?
The server [DEV] Server is not online now; 8 hours have passed since it was last seen. About 2 hours ago is when it last restarted, judging by its uptime. Out of 48 hours in the last 2 full days, it was online for 12, a 25% uptime. The first time Rust Pop Watch saw it was 25 October 2026.
Does [DEV] Server run smoothly?
The 48-hour average was 159 server fps, with a low of 117. At its peak it held 66,413 entities: buildings, deployables and all the rest. Up to 2,267 MB of memory was used. Lag, for players, is low fps and an entity count that keeps climbing.
Where is [DEV] Server located?
There is no region from [DEV] Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 89.93.3.136:12015.
Which Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 is the version [DEV] Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What is the wipe schedule on [DEV] Server?
[DEV] Server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 36 hours is when the present world was made.
Rules and settings
Which map does [DEV] Server run?
A procedural map of 3,500 with seed 799696644 is what [DEV] Server runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.
What are the rules and settings on [DEV] Server?
Nothing in the name tells you the gather rate on [DEV] Server. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is on: VAC, Valve's system.
Join up
How do I join [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.