[DEV] Server
Offline 89.93.3.136:12015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 19:49 UTC8d ago | 0 | – | running | 0 |
| Sat 17 Oct, 08:31 UTC11d ago | 1 | held half | 2.5 days | 0 |
| Sun 4 Oct, 14:00 UTC23d ago | 1 | halved by day 1 | 12.8 days | 0 |
| Sat 3 Oct, 22:21 UTC24d ago | 1 | – | 0.7 days | 0 |
| Fri 2 Oct, 22:01 UTC25d ago | 1 | – | 1 days | 0 |
| Sun 27 Sep, 18:55 UTC30d ago | 2 | halved by day 4 | 5.1 days | 1 |
| Thu 24 Sep, 21:58 UTC33d ago | 1 | held half | 2.9 days | 1 |
| Wed 23 Sep, 20:25 UTC34d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include [DEV] Server?
These Rust Pop Watch lists include [DEV] Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Server mean?
The game's server browser picks up these tags from [DEV] Server: gmrust (Game mode): Survival, standard Rust style; mp2 (Max players): There are 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does [DEV] Server rank against other Rust servers?
Player hours over the last week rank [DEV] Server at #7,955, within the top 36% of ranked servers.
How many players are on [DEV] Server right now?
Offline now, [DEV] Server was last spotted 2 days 15 hours ago. Peak for the week was 2, against an average of 0 players.
Server facts
Is [DEV] Server online, and how reliable is it?
The server [DEV] Server is not online now; 2 days 15 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 32, a 19% uptime. Rust Pop Watch's first record of it is 13 September 2026.
Where is [DEV] Server located?
There is no region from [DEV] Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 89.93.3.136:12015.
Which Rust version is [DEV] Server on?
Rust network protocol 2635 and build 168909 is the version [DEV] Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on [DEV] Server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in. Above half the peak until the next wipe: that happened in 33% of its recent wipes. If it did not hold, half the peak was gone by day 2.5.
What is the wipe schedule on [DEV] Server?
There is no next wipe to predict on [DEV] Server, because wipes come at irregular times. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 8 days 15 hours.
The rules
Which map does [DEV] Server run?
[DEV] Server uses a procedural map, which the game generates.
What are the rules and settings on [DEV] Server?
The name of [DEV] Server says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. The VAC anti-cheat from Valve is on.
How to join
How do I join [DEV] Server?
Enter client.connect 89.93.3.136:12015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.