RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 21d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
These are the Rust Pop Watch lists that include RustSkinLab Content Studio: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
The game's server browser picks up these tags from RustSkinLab Content Studio: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp2 (Max players): There are 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does RustSkinLab Content Studio rank against other Rust servers?
Player hours over the last week rank RustSkinLab Content Studio at #15,901, within the top 72% of ranked servers.
How many players are on RustSkinLab Content Studio right now?
The last sighting of RustSkinLab Content Studio was 21 days 4 hours ago, and it is offline now.
About the server
Is RustSkinLab Content Studio online, and how reliable is it?
RustSkinLab Content Studio shows as offline, last spotted 21 days 4 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 2 October 2026.
Where is RustSkinLab Content Studio located?
No region is published by RustSkinLab Content Studio. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 90.254.148.131:28025.
Which Rust version is RustSkinLab Content Studio on?
On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on RustSkinLab Content Studio?
RustSkinLab Content Studio's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 27 days 3 hours.
Map and rules
Which map does RustSkinLab Content Studio run?
A procedural map is what RustSkinLab Content Studio runs, generated by the game.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. Groups go up to 8 players, which is the default. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join RustSkinLab Content Studio?
Enter client.connect 90.254.148.131:28025 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.