RustSkinLab Content Studio
Offline 90.254.148.131:28025 checked 16d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include RustSkinLab Content Studio?
These are the Rust Pop Watch lists that include RustSkinLab Content Studio: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustSkinLab Content Studio mean?
For the server browser, RustSkinLab Content Studio lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must be on the same protocol version: 2634; cs166494 (Build): It's on game build 166494; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does RustSkinLab Content Studio rank against other Rust servers?
A seven-day player-hours placing of #13,283 puts RustSkinLab Content Studio in the top 61% of all ranked servers.
How many players are on RustSkinLab Content Studio right now?
Offline now, RustSkinLab Content Studio was last spotted 16 days 8 hours ago.
Server details
Is RustSkinLab Content Studio online, and how reliable is it?
Down at the moment: RustSkinLab Content Studio was last seen 16 days 8 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 9 October 2026.
Where is RustSkinLab Content Studio located?
There is no region from RustSkinLab Content Studio. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 90.254.148.131:28025.
Which Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 is the version RustSkinLab Content Studio runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on RustSkinLab Content Studio?
The record of RustSkinLab Content Studio's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 27 days 7 hours is when the present world was made.
The rules
Which map does RustSkinLab Content Studio run?
The map on RustSkinLab Content Studio is procedural, made by the game.
What are the rules and settings on RustSkinLab Content Studio?
The name of RustSkinLab Content Studio says nothing about gather rate. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins are running on it. The VAC anti-cheat from Valve is on.
How to join
How do I join RustSkinLab Content Studio?
The console method: start Rust, press F1, and type client.connect 90.254.148.131:28025. Launch Rust on this page is another way, opening Rust via Steam and connecting.