RustOfWar#2 Test
Offline 91.122.255.48:22015 checked 25d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 11:29 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustOfWar#2 Test?
These are the Rust Pop Watch lists that include RustOfWar#2 Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustOfWar#2 Test mean?
The game's server browser picks up these tags from RustOfWar#2 Test: gmrust (Game mode): Survival, standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does RustOfWar#2 Test rank against other Rust servers?
A seven-day player-hours placing of #16,006 puts RustOfWar#2 Test in the top 70% of all ranked servers.
How many players are on RustOfWar#2 Test right now?
The last sighting of RustOfWar#2 Test was 25 days 20 hours ago, and it is offline now.
Server facts
Is RustOfWar#2 Test online, and how reliable is it?
RustOfWar#2 Test shows as offline, last spotted 25 days 20 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 2 October 2026.
Where is RustOfWar#2 Test located?
No region is published by RustOfWar#2 Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.122.255.48:22015.
Which Rust version is RustOfWar#2 Test on?
On Windows, RustOfWar#2 Test runs Rust network protocol 2634 and build 166652. Steam updates your game so it matches the protocol needed to join.
Wipe days
What happens on RustOfWar#2 Test when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on RustOfWar#2 Test?
The record of RustOfWar#2 Test's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 25 days 21 hours is when the present world was made.
Map and rules
What are the rules and settings on RustOfWar#2 Test?
No gather rate appears in the name of RustOfWar#2 Test. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RustOfWar#2 Test?
The console method: start Rust, press F1, and type client.connect 91.122.255.48:22015. Launch Rust on this page is another way, opening Rust via Steam and connecting.