economic
Offline 91.123.150.152:28015 checked 10h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include economic?
You'll find economic on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on economic mean?
These are the tags economic publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does economic rank against other Rust servers?
A seven-day player-hours placing of #13,722 puts economic in the top 62% of all ranked servers.
How many players are on economic right now?
The last sighting of economic was 10 hours ago, and it is offline now. Averaging 1 players across seven days, it topped out at 1. Look at 21:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
About the server
Is economic online, and how reliable is it?
Down at the moment: economic was last seen 10 hours ago. It came to Rust Pop Watch's attention on 27 October 2026.
Where is economic located?
No region is published by economic. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.123.150.152:28015.
Which Rust version is economic on?
On Windows, economic runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on economic?
The record of economic's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 9 hours.
Rules and settings
Which map does economic run?
The map on economic is procedural, made by the game.
What are the rules and settings on economic?
The name of economic says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
How to join
How do I join economic?
The console method: start Rust, press F1, and type client.connect 91.123.150.152:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.