[TEST] QAZAQ FLOOD LAB - do not join
Offline 91.231.66.96:28115 checked 45d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include [TEST] QAZAQ FLOOD LAB - do not join?
These are the Rust Pop Watch lists that include [TEST] QAZAQ FLOOD LAB - do not join: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [TEST] QAZAQ FLOOD LAB - do not join mean?
These are the tags [TEST] QAZAQ FLOOD LAB - do not join publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp2 (Max players): It has 2 slots; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does [TEST] QAZAQ FLOOD LAB - do not join rank against other Rust servers?
The last seven days of player hours place [TEST] QAZAQ FLOOD LAB - do not join at #15,126, in the top – of all ranked servers.
How many players are on [TEST] QAZAQ FLOOD LAB - do not join right now?
The last sighting of [TEST] QAZAQ FLOOD LAB - do not join was 45 days 2 hours ago, and it is offline now.
Server facts
Is [TEST] QAZAQ FLOOD LAB - do not join online, and how reliable is it?
Down at the moment: [TEST] QAZAQ FLOOD LAB - do not join was last seen 45 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 13 September 2026.
Where is [TEST] QAZAQ FLOOD LAB - do not join located?
There is no region from [TEST] QAZAQ FLOOD LAB - do not join. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 91.231.66.96:28115.
Which Rust version is [TEST] QAZAQ FLOOD LAB - do not join on?
Rust network protocol 2633 and build 163794 is the version [TEST] QAZAQ FLOOD LAB - do not join runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on [TEST] QAZAQ FLOOD LAB - do not join?
[TEST] QAZAQ FLOOD LAB - do not join's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 45 days 13 hours is when the present world was made.
Map and rules
What are the rules and settings on [TEST] QAZAQ FLOOD LAB - do not join?
Nothing in the name tells you the gather rate on [TEST] QAZAQ FLOOD LAB - do not join. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join [TEST] QAZAQ FLOOD LAB - do not join?
The console method: start Rust, press F1, and type client.connect 91.231.66.96:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.