Live 73,926 players 11,841 servers online 221 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published INTFO Rust | Procedural Onlineright now
Celebrity profile

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 8m ago

moddedcarbon
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Vital stats

Players now 0/ 10 slots 0% full steadyagainst this time yesterday
7-day average0peak 2
Rank#9,739top 44%
Regionpolno continent published · group 8, the default
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
The rise

Players

AveragePeak
0123414:0023:0008:0017:0003:0012:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02040608014:0023:0008:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 days
usual gap
between real wipes
20%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 08:19 UTC26d ago 2 – running 0
Thu 1 Oct, 22:32 UTC FW27d ago 1 – 1.4 days 0
Sun 20 Sep, 11:26 UTC39d ago 1 halved by day 4 11.5 days 0
Fri 18 Sep, 11:05 UTC41d ago 1 halved by day 1 2 days 0
Thu 17 Sep, 20:42 UTC41d ago 1 – 0.6 days 0
Wed 16 Sep, 22:44 UTC42d ago 1 – 0.9 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

You might also like

Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Lists and tags

Which Rust Pop Watch lists and filters include INTFO Rust | Procedural?

You'll find INTFO Rust | Procedural on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on INTFO Rust | Procedural mean?

For the server browser, INTFO Rust | Procedural lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $rpol (Region code): It carries region code pol; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

The players

How does INTFO Rust | Procedural rank against other Rust servers?

The last seven days of player hours place INTFO Rust | Procedural at #9,739, in the top 44% of all ranked servers.

How many players are on INTFO Rust | Procedural right now?

The current tally at INTFO Rust | Procedural: 0 players across 10 slots. Peak for the week was 2, against an average of 0 players.

Server facts

Is INTFO Rust | Procedural online, and how reliable is it?

As of now, INTFO Rust | Procedural is online. Based on the uptime it reports, the last restart was about 2 days 15 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. The first time Rust Pop Watch saw it was 16 September 2026.

Does INTFO Rust | Procedural run smoothly?

The 48-hour average was 55 server fps, with a low of 41. The world carried as many as 78,745 entities, including buildings and deployables. Memory use peaked at 4,481 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is INTFO Rust | Procedural located?

The region code for INTFO Rust | Procedural is pol, and no region is published. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 91.240.74.124:28015.

Which Rust version is INTFO Rust | Procedural on?

On Linux, INTFO Rust | Procedural runs Rust network protocol 2635 and build 168909. Steam updates your game so it matches the protocol needed to join.

Wipe times

What happens on INTFO Rust | Procedural when wipe day comes around?

Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 33 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that didn't hold, the crowd sank below half by day 2.5.

What is the wipe schedule on INTFO Rust | Procedural?

There is no next wipe to predict on INTFO Rust | Procedural, because wipes come at irregular times. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 26 days 5 hours.

Map and rules

Which map does INTFO Rust | Procedural run?

The procedural map on INTFO Rust | Procedural measures 3,500 and comes from the game with seed 1573025114. Matching size and seed produce the same map, so RustMaps can show it from this page.

What are the rules and settings on INTFO Rust | Procedural?

Nothing in the name tells you the gather rate on INTFO Rust | Procedural. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is on.

Getting in

How do I join INTFO Rust | Procedural?

The console method: start Rust, press F1, and type client.connect 91.240.74.124:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting. You can find its website at https://rust.intfo.ru.

Decoded

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players There are 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The game protocol is 2635, so your client has to match it to join.
cs168909
Build It's on game build 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$rpol
Region code It carries region code pol.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.