ServerDevServer
Offline 91.245.44.75:28015 checked 12h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 15:38 UTC5d ago | 1 | – | running | 0 |
| Thu 15 Oct, 14:55 UTC12d ago | 0 | – | 7 days | 1 |
| Mon 12 Oct, 14:03 UTC15d ago | 1 | – | 3 days | 1 |
| Fri 2 Oct, 17:51 UTC25d ago | 1 | – | 9.8 days | 1 |
| Thu 1 Oct, 23:36 UTC FW26d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 08:11 UTC33d ago | 0 | – | 6.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include ServerDevServer?
These Rust Pop Watch lists include ServerDevServer: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on ServerDevServer mean?
For the server browser, ServerDevServer lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does ServerDevServer rank against other Rust servers?
Player hours over the last week rank ServerDevServer at #7,191, within the top 32% of ranked servers.
How many players are on ServerDevServer right now?
The last sighting of ServerDevServer was 12 hours ago, and it is offline now. Peak for the week was 1, against an average of 0 players. Over the last 48 hours, the fullest hour was 14:00 UTC, averaging 0 players.
Server details
Is ServerDevServer online, and how reliable is it?
The server ServerDevServer is not online now; 12 hours have passed since it was last seen. It was up 76% of the time over the last 7 full days, 127 of 168 hours in total. Rust Pop Watch's first record of it is 17 September 2026.
Where is ServerDevServer located?
There is no region from ServerDevServer. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 91.245.44.75:28015.
Which Rust version is ServerDevServer on?
On Windows, ServerDevServer runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What happens on ServerDevServer when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 0 hours after it began.
What is the wipe schedule on ServerDevServer?
No next wipe can be predicted for ServerDevServer: its wipes happen at irregular times. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 5 days 14 hours.
Map and rules
Which map does ServerDevServer run?
A procedural map is what ServerDevServer runs, generated by the game.
What are the rules and settings on ServerDevServer?
No gather rate appears in the name of ServerDevServer. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The VAC anti-cheat from Valve is off.
How to join
How do I join ServerDevServer?
The console method: start Rust, press F1, and type client.connect 91.245.44.75:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.