Test
Offline 91.54.251.147:28015 checked 38d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 14:26 UTC38d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Test?
These Rust Pop Watch lists include Test: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Test mean?
For the server browser, Test lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Test rank against other Rust servers?
The last seven days of player hours place Test at #13,960, in the top – of all ranked servers.
How many players are on Test right now?
Offline now, Test was last spotted 38 days 9 hours ago.
Server facts
Is Test online, and how reliable is it?
Down at the moment: Test was last seen 38 days 9 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. The first time Rust Pop Watch saw it was 20 September 2026.
Where is Test located?
No region is published by Test. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 91.54.251.147:28015.
Which Rust version is Test on?
On Windows, Test runs Rust network protocol 2633 and build 164530. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on Test when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The latest wipe's crowd was busiest 2 hours after it began.
What is the wipe schedule on Test?
Too few wipes are on record for Test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 38 days 12 hours is when the present world was made.
Map and rules
Which map does Test run?
The map on Test is procedural, made by the game.
What are the rules and settings on Test?
The name of Test says nothing about gather rate. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Test?
Enter client.connect 91.54.251.147:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.