RustMinds Dev
Offline 91.62.133.37:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include RustMinds Dev?
These are the Rust Pop Watch lists that include RustMinds Dev: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RustMinds Dev mean?
These are the tags RustMinds Dev publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp20 (Max players): There are 20 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): Region code left blank; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does RustMinds Dev rank against other Rust servers?
A seven-day player-hours placing of #16,685 puts RustMinds Dev in the top 70% of all ranked servers.
How many players are on RustMinds Dev right now?
RustMinds Dev went quiet 27 days 17 hours ago and is offline at the moment.
Server facts
Is RustMinds Dev online, and how reliable is it?
RustMinds Dev shows as offline, last spotted 27 days 17 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 27 September 2026.
Where is RustMinds Dev located?
No region is published by RustMinds Dev. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 91.62.133.37:28015.
Which Rust version is RustMinds Dev on?
On Windows, RustMinds Dev runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on RustMinds Dev?
RustMinds Dev's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 30 days 20 hours.
The rules
Which map does RustMinds Dev run?
A procedural map is what RustMinds Dev runs, generated by the game.
What are the rules and settings on RustMinds Dev?
No gather rate appears in the name of RustMinds Dev. Eight players per group: that is the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join RustMinds Dev?
Enter client.connect 91.62.133.37:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.