Rip_Was Test Server
Offline 91.8.202.37:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:24 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rip_Was Test Server?
You'll find Rip_Was Test Server on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Rip_Was Test Server mean?
These are the tags Rip_Was Test Server publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Rip_Was Test Server rank against other Rust servers?
A seven-day player-hours placing of #11,325 puts Rip_Was Test Server in the top 51% of all ranked servers.
How many players are on Rip_Was Test Server right now?
Rip_Was Test Server went quiet 31 hours ago and is offline at the moment. Averaging 1 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 21:00 UTC, averaging 1 players.
Server details
Is Rip_Was Test Server online, and how reliable is it?
The server Rip_Was Test Server is not online now; 31 hours have passed since it was last seen. It was up 2% of the time over the last 7 full days, 4 of 168 hours in total. The first time Rust Pop Watch saw it was 4 October 2026.
Where is Rip_Was Test Server located?
No region is published by Rip_Was Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 91.8.202.37:28015.
Which Rust version is Rip_Was Test Server on?
On Windows, Rip_Was Test Server runs Rust network protocol 2635 and build 168909. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What happens on Rip_Was Test Server when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Rip_Was Test Server?
Rip_Was Test Server's rhythm stays hidden while so few of its wipes are on record. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 5 days 14 hours.
Map and rules
Which map does Rip_Was Test Server run?
Rip_Was Test Server uses a procedural map, which the game generates.
What are the rules and settings on Rip_Was Test Server?
No gather rate appears in the name of Rip_Was Test Server. Groups go up to 8 players, which is the default. survival is the game mode, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.
How to join
How do I join Rip_Was Test Server?
The console method: start Rust, press F1, and type client.connect 91.8.202.37:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.