neurocore solo: experimental
Offline 92.208.174.128:28015 checked 4d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include neurocore solo: experimental?
These Rust Pop Watch lists include neurocore solo: experimental: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on neurocore solo: experimental mean?
The game's server browser picks up these tags from neurocore solo: experimental: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp3 (Max players): There are 3 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): The game protocol is 2635, so your client has to match it to join; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is what it runs. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does neurocore solo: experimental rank against other Rust servers?
Player hours over the last week rank neurocore solo: experimental at #15,261, within the top 69% of ranked servers.
How many players are on neurocore solo: experimental right now?
neurocore solo: experimental went quiet 4 days 13 hours ago and is offline at the moment. The seven-day average sits at 0 players.
Server facts
Is neurocore solo: experimental online, and how reliable is it?
Down at the moment: neurocore solo: experimental was last seen 4 days 13 hours ago. Out of 168 hours in the last 7 full days, it was online for 6, a 4% uptime. Rust Pop Watch's first record of it is 5 October 2026.
Where is neurocore solo: experimental located?
There is no region from neurocore solo: experimental. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 92.208.174.128:28015.
Which Rust version is neurocore solo: experimental on?
Rust network protocol 2635 and build 168909 is the version neurocore solo: experimental runs on Linux. Steam updates your game so it matches the protocol needed to join.
Wipe days
What is the wipe schedule on neurocore solo: experimental?
The record of neurocore solo: experimental's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 24 days 9 hours is when the present world was made.
Map and rules
Which map does neurocore solo: experimental run?
A procedural map is what neurocore solo: experimental runs, generated by the game.
What are the rules and settings on neurocore solo: experimental?
Nothing in the name tells you the gather rate on neurocore solo: experimental. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. Carbon plugins are running on it. The VAC anti-cheat from Valve is off.
Join up
How do I join neurocore solo: experimental?
The console method: start Rust, press F1, and type client.connect 92.208.174.128:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.