LOCAL - Staging Livestock Test
Offline 92.209.144.131:28015 checked 23d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 11:06 UTC28d ago | 1 | – | running | 1 |
| Wed 30 Sep, 18:26 UTC29d ago | 1 | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include LOCAL - Staging Livestock Test?
You'll find LOCAL - Staging Livestock Test on the following Rust Pop Watch lists: Build and creative servers, live. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Server tag: Build server ^k; Group limit: 5 or more.
What do the server tags on LOCAL - Staging Livestock Test mean?
These are the tags LOCAL - Staging Livestock Test publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): This uses the default limit of 8 players per team; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166925 (Build): It's on game build 166925; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^k (Build server): Base-building practice and design. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does LOCAL - Staging Livestock Test rank against other Rust servers?
The last seven days of player hours place LOCAL - Staging Livestock Test at #13,792, in the top 62% of all ranked servers.
How many players are on LOCAL - Staging Livestock Test right now?
Offline now, LOCAL - Staging Livestock Test was last spotted 23 days 12 hours ago.
Server details
Is LOCAL - Staging Livestock Test online, and how reliable is it?
The server LOCAL - Staging Livestock Test is not online now; 23 days 12 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 30 September 2026.
Where is LOCAL - Staging Livestock Test located?
No region is published by LOCAL - Staging Livestock Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 92.209.144.131:28015.
Which Rust version is LOCAL - Staging Livestock Test on?
On Windows, LOCAL - Staging Livestock Test runs Rust network protocol 2634 and build 166925. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on LOCAL - Staging Livestock Test when wipe day comes around?
The average busiest crowd over recent wipes was 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on LOCAL - Staging Livestock Test?
The record of LOCAL - Staging Livestock Test's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 28 days 18 hours.
Rules and settings
Which map does LOCAL - Staging Livestock Test run?
LOCAL - Staging Livestock Test uses a procedural map, which the game generates.
What are the rules and settings on LOCAL - Staging Livestock Test?
Nothing in the name tells you the gather rate on LOCAL - Staging Livestock Test. Groups go up to 8 players, which is the default. no gathering, just sandbox building: that is the build & creative mode. It appears under Community in the browser. The VAC anti-cheat from Valve is on.
Join up
How do I join LOCAL - Staging Livestock Test?
Enter client.connect 92.209.144.131:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.