Testing Shit
Offline 92.40.217.33:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing Shit?
You'll find Testing Shit on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing Shit mean?
For the server browser, Testing Shit lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): It has 0 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Testing Shit rank against other Rust servers?
The last seven days of player hours place Testing Shit at #16,408, in the top 69% of all ranked servers.
How many players are on Testing Shit right now?
The last sighting of Testing Shit was 26 days 18 hours ago, and it is offline now.
About the server
Is Testing Shit online, and how reliable is it?
The server Testing Shit is not online now; 26 days 18 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. The first time Rust Pop Watch saw it was 1 October 2026.
Where is Testing Shit located?
No region is published by Testing Shit. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 92.40.217.33:28015.
Which Rust version is Testing Shit on?
On Windows, Testing Shit runs Rust network protocol 2634 and build 166493. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Testing Shit?
Testing Shit's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. 26 days 18 hours is when the present world was made.
Rules and settings
What are the rules and settings on Testing Shit?
Nothing in the name tells you the gather rate on Testing Shit. The group limit is 8 players, the game's default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Testing Shit?
Enter client.connect 92.40.217.33:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.