Testing Shit
Offline 92.40.217.34:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing Shit?
These Rust Pop Watch lists include Testing Shit: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing Shit mean?
The game's server browser picks up these tags from Testing Shit: gmrust (Game mode): Survival, standard Rust style; mp0 (Max players): Slots: 0; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166493 (Build): Game build: 166493; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Testing Shit rank against other Rust servers?
Player hours over the last week rank Testing Shit at #16,413, within the top 69% of ranked servers.
How many players are on Testing Shit right now?
Testing Shit went quiet 27 days 5 hours ago and is offline at the moment.
Server details
Is Testing Shit online, and how reliable is it?
Testing Shit shows as offline, last spotted 27 days 5 hours ago. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. It came to Rust Pop Watch's attention on 1 October 2026.
Where is Testing Shit located?
There is no region from Testing Shit. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 92.40.217.34:28015.
Which Rust version is Testing Shit on?
On Windows, Testing Shit runs Rust network protocol 2634 and build 166493. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Testing Shit?
The record of Testing Shit's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 27 days 6 hours.
The rules
What are the rules and settings on Testing Shit?
No gather rate appears in the name of Testing Shit. The group limit is 8 players, the game's default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testing Shit?
The console method: start Rust, press F1, and type client.connect 92.40.217.34:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.