Testing Shit
Offline 92.40.217.41:28015 checked 26d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Testing Shit?
You'll find Testing Shit on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Testing Shit mean?
For the server browser, Testing Shit lists these tags: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp0 (Max players): Slots: 0; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): You need the same game version to get in: protocol 2634; cs166493 (Build): Game build: 166493; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Testing Shit rank against other Rust servers?
A seven-day player-hours placing of #16,330 puts Testing Shit in the top 69% of all ranked servers.
How many players are on Testing Shit right now?
Offline now, Testing Shit was last spotted 26 days 8 hours ago.
Server details
Is Testing Shit online, and how reliable is it?
The server Testing Shit is not online now; 26 days 8 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 1 October 2026.
Where is Testing Shit located?
There is no region from Testing Shit. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 92.40.217.41:28015.
Which Rust version is Testing Shit on?
On Windows, Testing Shit runs Rust network protocol 2634 and build 166493. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Testing Shit?
The record of Testing Shit's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. The world it is running now dates from 26 days 10 hours.
Map and rules
What are the rules and settings on Testing Shit?
The name of Testing Shit says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
How to join
How do I join Testing Shit?
Enter client.connect 92.40.217.41:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.