Creative / Build
Offline 92.41.52.72:28015 checked 30d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Creative / Build?
These Rust Pop Watch lists include Creative / Build: Build and creative servers, live, Community servers, by the numbers and Rust creative servers, watched. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Creative / Build mean?
These are the tags Creative / Build publishes for the browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): There are 1 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): The game protocol is 2633, so your client has to match it to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Creative / Build rank against other Rust servers?
A seven-day player-hours placing of #15,338 puts Creative / Build in the top 65% of all ranked servers.
How many players are on Creative / Build right now?
The last sighting of Creative / Build was 30 days 13 hours ago, and it is offline now.
About the server
Is Creative / Build online, and how reliable is it?
The server Creative / Build is not online now; 30 days 13 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 24 September 2026.
Where is Creative / Build located?
There is no region from Creative / Build. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 92.41.52.72:28015.
Which Rust version is Creative / Build on?
On Windows, Creative / Build runs Rust network protocol 2633 and build 165217. Joining requires your game to match the protocol, which Steam updates for you.
Wipe times
What is the wipe schedule on Creative / Build?
Creative / Build's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 33 days 8 hours.
Map and rules
Which map does Creative / Build run?
The map on Creative / Build is procedural, made by the game.
What are the rules and settings on Creative / Build?
The name of Creative / Build says nothing about gather rate. The group limit is 8 players, the game's default. survival is the game mode, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser lists it under Community. VAC, Valve's anti-cheat, is switched on.
Getting in
How do I join Creative / Build?
The console method: start Rust, press F1, and type client.connect 92.41.52.72:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.