Local Test Server
Offline 92.47.81.214:28015 checked 20d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 13:28 UTC22d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Test Server?
These are the Rust Pop Watch lists that include Local Test Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
These are the tags Local Test Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp15 (Max players): It has 15 slots; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The game protocol is 2634, so your client has to match it to join; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Local Test Server rank against other Rust servers?
A seven-day player-hours placing of #15,831 puts Local Test Server in the top 72% of all ranked servers.
How many players are on Local Test Server right now?
Offline now, Local Test Server was last spotted 20 days 2 hours ago.
Server facts
Is Local Test Server online, and how reliable is it?
Local Test Server shows as offline, last spotted 20 days 2 hours ago. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. Rust Pop Watch's first record of it is 4 October 2026.
Where is Local Test Server located?
There is no region from Local Test Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 92.47.81.214:28015.
Which Rust version is Local Test Server on?
On Windows, Local Test Server runs Rust network protocol 2634 and build 166586. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What happens on Local Test Server when wipe day comes around?
Across its recent wipes, the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Local Test Server?
Too few wipes are on record for Local Test Server to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 22 days 8 hours.
Map and rules
Which map does Local Test Server run?
The procedural map on Local Test Server measures 3,750 and comes from the game with seed 12345. Matching size and seed produce the same map, so RustMaps can show it from this page.
What are the rules and settings on Local Test Server?
Nothing in the name tells you the gather rate on Local Test Server. Eight players per group: that is the game's default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. The VAC anti-cheat from Valve is on.
Getting in
How do I join Local Test Server?
The console method: start Rust, press F1, and type client.connect 92.47.81.214:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.