Local C# Plugin Dev Server
Offline 94.101.96.235:28015 checked 18h ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 14:28 UTC19h ago | – | – | running | 1 |
| Fri 9 Oct, 13:14 UTC19d ago | 2 | held half | 19.1 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local C# Plugin Dev Server?
These Rust Pop Watch lists include Local C# Plugin Dev Server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Local C# Plugin Dev Server mean?
These are the tags Local C# Plugin Dev Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): You need the same game version to get in: protocol 2635; cs168909 (Build): It's on game build 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
The players
How does Local C# Plugin Dev Server rank against other Rust servers?
The last seven days of player hours place Local C# Plugin Dev Server at #13,092, in the top 59% of all ranked servers.
How many players are on Local C# Plugin Dev Server right now?
Local C# Plugin Dev Server went quiet 18 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players. Look at 15:00 UTC: that was the busiest point of the last 48 hours, at 1 players on average.
About the server
Is Local C# Plugin Dev Server online, and how reliable is it?
The server Local C# Plugin Dev Server is not online now; 18 hours have passed since it was last seen. The last 7 full days saw uptime of 1%, with 2 out of 168 hours online. It came to Rust Pop Watch's attention on 4 October 2026.
Where is Local C# Plugin Dev Server located?
No region is published by Local C# Plugin Dev Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 94.101.96.235:28015.
Which Rust version is Local C# Plugin Dev Server on?
Rust network protocol 2635 and build 168909 is the version Local C# Plugin Dev Server runs on Windows. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What happens on Local C# Plugin Dev Server when wipe day comes around?
Recent wipes averaged a peak of 2 players at their busiest. 1 hours after the latest wipe, the crowd hit its peak. Its recent wipes kept the crowd above half the peak until the next one 100% of the time.
What is the wipe schedule on Local C# Plugin Dev Server?
Too few wipes are on record for Local C# Plugin Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. Its current world has been live for 19 hours.
The rules
Which map does Local C# Plugin Dev Server run?
Local C# Plugin Dev Server uses a procedural map, which the game generates.
What are the rules and settings on Local C# Plugin Dev Server?
No gather rate appears in the name of Local C# Plugin Dev Server. The group limit is 8 players, the game's default. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. Oxide plugins are running on it. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Local C# Plugin Dev Server?
Enter client.connect 94.101.96.235:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.