Live 104,326 players 11,886 servers online 514 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published [ITA] Server di CagottoMan Onlineright now
Celebrity profile

[ITA] Server di CagottoMan

Online 94.126.59.191:28015 checked 10m ago

vanillamoddedoxide
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Vital stats

Players now 0/ 200 slots 0% full steadyagainst this time yesterday
7-day average0peak 1
Rank#12,934top 58%
Region–no continent published · group 8, the default
Last wipe28d agono schedule published
Next wipe–too few wipes seen yet
The rise

Players

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:34 UTC FW28d ago 2 – running 0
Sat 26 Sep, 12:28 UTC33d ago 1 held half 5.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include [ITA] Server di CagottoMan?

These are the Rust Pop Watch lists that include [ITA] Server di CagottoMan: Modded Rust servers, live. These are the filters that list it on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on [ITA] Server di CagottoMan mean?

These are the tags [ITA] Server di CagottoMan publishes for the browser: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp200 (Max players): It has 200 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set; ^v (Vanilla): Facepunch's game, unchanged: no modified rates, kits or rules; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Population

How does [ITA] Server di CagottoMan rank against other Rust servers?

Player hours over the last week rank [ITA] Server di CagottoMan at #12,934, within the top 58% of ranked servers.

How many players are on [ITA] Server di CagottoMan right now?

[ITA] Server di CagottoMan is holding 0 players, with 200 slots in total. Averaging 0 players across seven days, it topped out at 1. Over the last 48 hours, the fullest hour was 17:00 UTC, averaging 1 players.

Server facts

Is [ITA] Server di CagottoMan online, and how reliable is it?

Right now, [ITA] Server di CagottoMan is up and running. Based on the uptime it reports, the last restart was about 10 hours ago. Out of 168 hours in the last 7 full days, it was online for 167, a 99% uptime. It came to Rust Pop Watch's attention on 13 September 2026.

Does [ITA] Server di CagottoMan run smoothly?

The 48-hour average was 122 server fps, with a low of 92. At its peak it held 69,927 entities: buildings, deployables and all the rest. Up to 2,155 MB of memory was used. What players experience as lag comes from low fps and a rising entity count.

Where is [ITA] Server di CagottoMan located?

No region is published by [ITA] Server di CagottoMan. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.126.59.191:28015.

Which Rust version is [ITA] Server di CagottoMan on?

On Linux, [ITA] Server di CagottoMan runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

The wipe schedule

What happens on [ITA] Server di CagottoMan when wipe day comes around?

Recent wipes averaged a peak of 2 players at their busiest. 28 hours after the latest wipe, the crowd hit its peak. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on [ITA] Server di CagottoMan?

Too few wipes are on record for [ITA] Server di CagottoMan to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 28 days is when the present world was made.

Map and rules

Which map does [ITA] Server di CagottoMan run?

A procedural map of 3,500 with seed 12345 is what [ITA] Server di CagottoMan runs, made by the game. RustMaps has it from this page, since identical size and seed give an identical map.

What are the rules and settings on [ITA] Server di CagottoMan?

No gather rate appears in the name of [ITA] Server di CagottoMan. Eight players per group: that is the game's default. survival is the game mode, the usual game of gathering, building and raiding. Raids and PvP are both on the table. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Oxide. It labels itself vanilla, with this meaning: facepunch's game, unchanged: no modified rates, kits or rules. Anti-cheat is on: VAC, Valve's system.

How to join

How do I join [ITA] Server di CagottoMan?

Enter client.connect 94.126.59.191:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp200
Max players It has 200 slots.
ts8
Group limit The default team size of 8 applies here.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code No region code has been set.

Difficulty

^v
Vanilla Facepunch's game, unchanged: no modified rates, kits or rules.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.