UnityVault Local Test
Offline 94.145.179.66:28015 checked 1d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:31 UTC1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include UnityVault Local Test?
These are the Rust Pop Watch lists that include UnityVault Local Test: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on UnityVault Local Test mean?
For the server browser, UnityVault Local Test lists these tags: gmrust (Game mode): Survival, standard Rust style; mp5 (Max players): There are 5 slots; ts8 (Group limit): The default team size of 8 applies here; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region is listed; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does UnityVault Local Test rank against other Rust servers?
A seven-day player-hours placing of #6,888 puts UnityVault Local Test in the top 31% of all ranked servers.
How many players are on UnityVault Local Test right now?
Offline now, UnityVault Local Test was last spotted 32 hours ago. Averaging 1 players across seven days, it topped out at 3. Look at 19:00 UTC: that was the busiest point of the last 48 hours, at 3 players on average.
About the server
Is UnityVault Local Test online, and how reliable is it?
Down at the moment: UnityVault Local Test was last seen 32 hours ago. Over the last 1 full day it was up 0% of the time, 0 of 24 hours. Rust Pop Watch's first record of it is 27 October 2026.
Where is UnityVault Local Test located?
No region is published by UnityVault Local Test. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.145.179.66:28015.
Which Rust version is UnityVault Local Test on?
Rust network protocol 2635 and build 168909 is the version UnityVault Local Test runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on UnityVault Local Test?
Too few wipes are on record for UnityVault Local Test to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 36 hours.
Map and rules
Which map does UnityVault Local Test run?
The map on UnityVault Local Test is procedural, made by the game.
What are the rules and settings on UnityVault Local Test?
Nothing in the name tells you the gather rate on UnityVault Local Test. Groups go up to 8 players, which is the default. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. VAC, Valve's anti-cheat, is switched on.
Join up
How do I join UnityVault Local Test?
Enter client.connect 94.145.179.66:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.