Combat isolated acceptance
Offline 94.228.213.206:28115 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Combat isolated acceptance?
You'll find Combat isolated acceptance on the following Rust Pop Watch lists: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Combat isolated acceptance mean?
The game's server browser picks up these tags from Combat isolated acceptance: gmrust (Game mode): Survival, standard Rust style; mp1 (Max players): There are 1 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): To join, your game must be on the same protocol version: 2632; cs161125 (Build): Game build: 161125; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): Region code left blank; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
The players
How does Combat isolated acceptance rank against other Rust servers?
The last seven days of player hours place Combat isolated acceptance at #15,269, in the top 69% of all ranked servers.
How many players are on Combat isolated acceptance right now?
The last sighting of Combat isolated acceptance was 3 days 9 hours ago, and it is offline now. Across the past week it drew an average of 0 players.
Server details
Is Combat isolated acceptance online, and how reliable is it?
Combat isolated acceptance shows as offline, last spotted 3 days 9 hours ago. Out of 72 hours in the last 3 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 26 October 2026.
Where is Combat isolated acceptance located?
No region is published by Combat isolated acceptance. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 94.228.213.206:28115.
Which Rust version is Combat isolated acceptance on?
On Windows, Combat isolated acceptance runs Rust network protocol 2632 and build 161125. Joining requires your game to match the protocol, which Steam updates for you.
Wipe days
What is the wipe schedule on Combat isolated acceptance?
Too few wipes are on record for Combat isolated acceptance to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 7 days 11 hours.
Map and rules
Which map does Combat isolated acceptance run?
The map on Combat isolated acceptance is procedural, made by the game.
What are the rules and settings on Combat isolated acceptance?
No gather rate appears in the name of Combat isolated acceptance. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. The VAC anti-cheat from Valve is on.
Getting in
How do I join Combat isolated acceptance?
The console method: start Rust, press F1, and type client.connect 94.228.213.206:28115. Launch Rust on this page is another way, opening Rust via Steam and connecting.