Rust Devblog Server
Offline 94.229.16.35:28015 checked 15d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 22:14 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
You'll find Rust Devblog Server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): Slots: 50; v2362 (Protocol): The game protocol is 2362, so your client has to match it to join; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is what it runs; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
The players
How does Rust Devblog Server rank against other Rust servers?
Player hours over the last week rank Rust Devblog Server at #15,443, within the top 71% of ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 15 days 5 hours ago, and it is offline now.
Server facts
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server shows as offline, last spotted 15 days 5 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. Rust Pop Watch's first record of it is 12 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 94.229.16.35:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 is the version Rust Devblog Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
The wipe schedule
What happens on Rust Devblog Server when wipe day comes around?
Across its recent wipes, the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on Rust Devblog Server?
The record of Rust Devblog Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 15 days 5 hours.
The rules
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs, generated by the game.
What are the rules and settings on Rust Devblog Server?
Nothing in the name tells you the gather rate on Rust Devblog Server. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is off: VAC, Valve's system.
Join up
How do I join Rust Devblog Server?
The console method: start Rust, press F1, and type client.connect 94.229.16.35:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.