Rust Devblog Server
Offline 94.229.17.158:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
These are the Rust Pop Watch lists that include Rust Devblog Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): It has 10 slots; v2362 (Protocol): The game protocol is 2362, so your client has to match it to join; ptrak (Networking): The network layer is RakNet, which is the game's standard; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here; hil2cpp (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Rust Devblog Server rank against other Rust servers?
A seven-day player-hours placing of #15,323 puts Rust Devblog Server in the top 69% of all ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 7 days 5 hours ago, and it is offline now.
About the server
Is Rust Devblog Server online, and how reliable is it?
The server Rust Devblog Server is not online now; 7 days 5 hours have passed since it was last seen. The last 7 full days saw uptime of 0%, with 0 out of 168 hours online. Rust Pop Watch's first record of it is 21 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.229.17.158:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 1 hours.
Map and rules
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs, generated by the game.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. Nothing on group size is published here. gather, build and raid, as standard: that is the survival mode. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join Rust Devblog Server?
Enter client.connect 94.229.17.158:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.