Rust Devblog Server
Offline 94.229.18.11:28015 checked 19d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
You'll find Rust Devblog Server on the following Rust Pop Watch lists: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
For the server browser, Rust Devblog Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): There are 10 slots; v2362 (Protocol): You need the same game version to get in: protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): A plugin framework called Carbon is running here; hil2cpp (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Devblog Server rank against other Rust servers?
Player hours over the last week rank Rust Devblog Server at #15,828, within the top 72% of ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 19 days 15 hours ago, and it is offline now.
Server facts
Is Rust Devblog Server online, and how reliable is it?
The server Rust Devblog Server is not online now; 19 days 15 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 10 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.229.18.11:28015.
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 is the version Rust Devblog Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.
Wipe times
What is the wipe schedule on Rust Devblog Server?
The record of Rust Devblog Server's wipes is still too thin to show its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 32 days 2 hours is when the present world was made.
Rules and settings
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
Nothing in the name tells you the gather rate on Rust Devblog Server. The group limit goes unpublished. gather, build and raid, as standard: that is the survival mode. Raids and PvP are both on the table. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Carbon. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Rust Devblog Server?
Enter client.connect 94.229.18.11:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.