Live 74,934 players 11,814 servers online 145 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Rust Devblog Server Off dutyoffline
Celebrity profile

Rust Devblog Server

Offline 94.229.18.22:28015 checked 3d ago

moddedcarbon
Get on the guest list

Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#15,400top 69%
Region–no continent published · group not published
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Rust Devblog Server?

These Rust Pop Watch lists include Rust Devblog Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

These are the tags Rust Devblog Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): You need the same game version to get in: protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.

Population

How does Rust Devblog Server rank against other Rust servers?

A seven-day player-hours placing of #15,400 puts Rust Devblog Server in the top 69% of all ranked servers.

How many players are on Rust Devblog Server right now?

Offline now, Rust Devblog Server was last spotted 3 days 10 hours ago. Across the past week it drew an average of 0 players.

Server facts

Is Rust Devblog Server online, and how reliable is it?

Down at the moment: Rust Devblog Server was last seen 3 days 10 hours ago. The last 2 full days saw uptime of 0%, with 0 out of 48 hours online. Rust Pop Watch's first record of it is 24 October 2026.

Where is Rust Devblog Server located?

There is no region from Rust Devblog Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.229.18.22:28015.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What is the wipe schedule on Rust Devblog Server?

Rust Devblog Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 29 days 21 hours is when the present world was made.

Map and rules

Which map does Rust Devblog Server run?

The map on Rust Devblog Server is procedural, made by the game.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched off.

Join up

How do I join Rust Devblog Server?

The console method: start Rust, press F1, and type client.connect 94.229.18.22:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival, standard Rust style.
mp10
Max players Slots: 10.
v2362
Protocol You need the same game version to get in: protocol 2362.
ptrak
Networking RakNet is the network layer, the game's standard one.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.