Rust Devblog Server
Offline 94.229.18.22:28015 checked 3d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
These Rust Pop Watch lists include Rust Devblog Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
These are the tags Rust Devblog Server publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): Slots: 10; v2362 (Protocol): You need the same game version to get in: protocol 2362; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does Rust Devblog Server rank against other Rust servers?
A seven-day player-hours placing of #15,400 puts Rust Devblog Server in the top 69% of all ranked servers.
How many players are on Rust Devblog Server right now?
Offline now, Rust Devblog Server was last spotted 3 days 10 hours ago. Across the past week it drew an average of 0 players.
Server facts
Is Rust Devblog Server online, and how reliable is it?
Down at the moment: Rust Devblog Server was last seen 3 days 10 hours ago. The last 2 full days saw uptime of 0%, with 0 out of 48 hours online. Rust Pop Watch's first record of it is 24 October 2026.
Where is Rust Devblog Server located?
There is no region from Rust Devblog Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.229.18.22:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Rust Devblog Server?
Rust Devblog Server's rhythm stays hidden while so few of its wipes are on record. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. 29 days 21 hours is when the present world was made.
Map and rules
Which map does Rust Devblog Server run?
The map on Rust Devblog Server is procedural, made by the game.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. the usual game of gathering, building and raiding: that is the survival mode. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins are running on it. VAC, Valve's anti-cheat, is switched off.
Join up
How do I join Rust Devblog Server?
The console method: start Rust, press F1, and type client.connect 94.229.18.22:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.