Rust Devblog Server
Offline 94.229.19.113:28015 checked 7d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
These are the Rust Pop Watch lists that include Rust Devblog Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
For the server browser, Rust Devblog Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; v2362 (Protocol): The game protocol is 2362, so your client has to match it to join; ptrak (Networking): RakNet is the network layer, the game's standard one; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it; stok (Custom tag): Standard Rust tags don't include this one: a plugin or the owner set it. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Population
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #15,341, in the top 69% of all ranked servers.
How many players are on Rust Devblog Server right now?
Offline now, Rust Devblog Server was last spotted 7 days 9 hours ago. Across the past week it drew an average of 0 players.
About the server
Is Rust Devblog Server online, and how reliable is it?
Rust Devblog Server shows as offline, last spotted 7 days 9 hours ago. It was up 0% of the time over the last 6 full days, 0 of 144 hours in total. The first time Rust Pop Watch saw it was 22 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.229.19.113:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Rust Devblog Server?
Too few wipes are on record for Rust Devblog Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 31 days 15 hours is when the present world was made.
Map and rules
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs, generated by the game.
What are the rules and settings on Rust Devblog Server?
Nothing in the name tells you the gather rate on Rust Devblog Server. Nothing on group size is published here. survival is the game mode, the usual game of gathering, building and raiding. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The VAC anti-cheat from Valve is off.
Getting in
How do I join Rust Devblog Server?
The console method: start Rust, press F1, and type client.connect 94.229.19.113:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.