Live 63,128 players 11,755 servers online 137 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Rust Devblog Server Off dutyoffline
Celebrity profile

Rust Devblog Server

Offline 94.229.24.69:28015 checked 15d ago

moddedcarbon
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Vital stats

Players now 0/ 10 slots 0% full
7-day average0peak –
Rank#15,602top 71%
Region–no continent published · group not published
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Rust Devblog Server?

These Rust Pop Watch lists include Rust Devblog Server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

The game's server browser picks up these tags from Rust Devblog Server: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; v2362 (Protocol): The game protocol is 2362, so your client has to match it to join; ptrak (Networking): The network layer is RakNet, which is the game's standard; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework called Carbon is running here; hil2cpp (Custom tag): The owner or a plugin added this tag, which isn't standard Rust; stok (Custom tag): The owner or a plugin added this tag, which isn't standard Rust. Current players, queue and world age are in the tags too, displayed at the top of this page.

Population

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,602, in the top 71% of all ranked servers.

How many players are on Rust Devblog Server right now?

The last sighting of Rust Devblog Server was 15 days 18 hours ago, and it is offline now.

About the server

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server shows as offline, last spotted 15 days 18 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 12 October 2026.

Where is Rust Devblog Server located?

There is no region from Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.229.24.69:28015.

Which Rust version is Rust Devblog Server on?

On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam updates your game so it matches the protocol needed to join.

The wipe schedule

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the force wipe arrives, and every Rust server wipes with it at monthly intervals. 29 days 22 hours is when the present world was made.

Map and rules

Which map does Rust Devblog Server run?

Rust Devblog Server uses a procedural map, which the game generates.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the game mode, the usual game of gathering, building and raiding. Fighting and raiding between players is allowed. It is a Modded listing: plugins or settings change how the game plays. The plugin count is Carbon. The VAC anti-cheat from Valve is off.

How to join

How do I join Rust Devblog Server?

The console method: start Rust, press F1, and type client.connect 94.229.24.69:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Plain vanilla Rust survival, nothing bolted on.
mp10
Max players There are 10 slots.
v2362
Protocol The game protocol is 2362, so your client has to match it to join.
ptrak
Networking The network layer is RakNet, which is the game's standard.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework called Carbon is running here.

Other

hil2cpp
Custom tag The owner or a plugin added this tag, which isn't standard Rust.
stok
Custom tag The owner or a plugin added this tag, which isn't standard Rust.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.