Live 41,937 players 11,705 servers online 101 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Rust Devblog Server Off dutyoffline
Celebrity profile

Rust Devblog Server

Offline 94.229.27.161:28015 checked 12d ago

moddedcarbon
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Vital stats

Players now 1/ 10 slots 10% full
7-day average0peak –
Rank#14,089top 65%
Region–no continent published · group not published
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
The rise

Players

No hourly history yet.

Hourly average and peak, UTC.

Behind the scenes

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Tags

Which Rust Pop Watch lists and filters include Rust Devblog Server?

These Rust Pop Watch lists include Rust Devblog Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

What do the server tags on Rust Devblog Server mean?

For the server browser, Rust Devblog Server lists these tags: gmrust (Game mode): This one runs standard Rust survival, as it comes; mp10 (Max players): Slots: 10; v2362 (Protocol): You need the same game version to get in: protocol 2362; ptrak (Networking): It uses RakNet, the standard network layer for the game; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.

Player counts

How does Rust Devblog Server rank against other Rust servers?

A seven-day player-hours placing of #14,089 puts Rust Devblog Server in the top 65% of all ranked servers.

How many players are on Rust Devblog Server right now?

Offline now, Rust Devblog Server was last spotted 12 days 20 hours ago.

About the server

Is Rust Devblog Server online, and how reliable is it?

Rust Devblog Server shows as offline, last spotted 12 days 20 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 16 October 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 94.229.27.161:28015.

Which Rust version is Rust Devblog Server on?

Rust network protocol 2362 is the version Rust Devblog Server runs on Windows. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What is the wipe schedule on Rust Devblog Server?

Too few wipes are on record for Rust Devblog Server to reveal its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 31 days 1 hours.

Map and rules

Which map does Rust Devblog Server run?

The map on Rust Devblog Server is procedural, made by the game.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. survival is the game mode, gather, build and raid, as standard. Players can raid and fight one another. It is a Modded listing: plugins or settings change how the game plays. Carbon plugins power it. The VAC anti-cheat from Valve is off.

How to join

How do I join Rust Devblog Server?

The console method: start Rust, press F1, and type client.connect 94.229.27.161:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.

Decoded

Server tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode This one runs standard Rust survival, as it comes.
mp10
Max players Slots: 10.
v2362
Protocol You need the same game version to get in: protocol 2362.
ptrak
Networking It uses RakNet, the standard network layer for the game.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon This server uses Carbon for plugins.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.
stok
Custom tag A plugin or the owner set this tag; it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.