Rust Devblog 299 [No-Steam / Oxide]
Offline 94.249.148.16:28015 checked 2d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Rust Devblog 299 [No-Steam / Oxide]?
These Rust Pop Watch lists include Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?
These are the tags Rust Devblog 299 [No-Steam / Oxide] publishes for the browser: gmrust (Game mode): Survival, standard Rust style; mp50 (Max players): It has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2594 (Protocol): To join, your game must be on the same protocol version: 2594; cs128111 (Build): Game build: 128111; ptrak (Networking): RakNet is the network layer, the game's standard one; $reu2 (Region code): Region code: eu2; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue and world age are in the tags too, displayed at the top of this page.
Population
How does Rust Devblog 299 [No-Steam / Oxide] rank against other Rust servers?
A seven-day player-hours placing of #14,957 puts Rust Devblog 299 [No-Steam / Oxide] in the top 67% of all ranked servers.
How many players are on Rust Devblog 299 [No-Steam / Oxide] right now?
Offline now, Rust Devblog 299 [No-Steam / Oxide] was last spotted 2 days 8 hours ago. Peak for the week was 1, against an average of 0 players.
About the server
Is Rust Devblog 299 [No-Steam / Oxide] online, and how reliable is it?
Down at the moment: Rust Devblog 299 [No-Steam / Oxide] was last seen 2 days 8 hours ago. The last 2 full days saw uptime of 2%, with 1 out of 48 hours online. The first time Rust Pop Watch saw it was 26 October 2026.
Where is Rust Devblog 299 [No-Steam / Oxide] located?
No region is published by Rust Devblog 299 [No-Steam / Oxide]; its region code is eu2. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.249.148.16:28015.
Which Rust version is Rust Devblog 299 [No-Steam / Oxide] on?
On Windows, Rust Devblog 299 [No-Steam / Oxide] runs Rust network protocol 2594 and build 128111. Steam updates your game so it matches the protocol needed to join.
Wipe times
What is the wipe schedule on Rust Devblog 299 [No-Steam / Oxide]?
Too few wipes are on record for Rust Devblog 299 [No-Steam / Oxide] to reveal its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. The world it is running now dates from 2 days 22 hours.
Rules and settings
Which map does Rust Devblog 299 [No-Steam / Oxide] run?
Rust Devblog 299 [No-Steam / Oxide] uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog 299 [No-Steam / Oxide]?
The name of Rust Devblog 299 [No-Steam / Oxide] says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, the usual game of gathering, building and raiding. Players can raid and fight one another. Plugins or settings alter the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat is off: VAC, Valve's system.
How to join
How do I join Rust Devblog 299 [No-Steam / Oxide]?
Enter client.connect 94.249.148.16:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.