Rust Devblog Server
Offline 94.249.198.156:28015 checked 5d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Rust Devblog Server?
These are the Rust Pop Watch lists that include Rust Devblog Server: Modded Rust servers, live. These are the filters that list it on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What do the server tags on Rust Devblog Server mean?
For the server browser, Rust Devblog Server lists these tags: gmrust (Game mode): Survival, standard Rust style; mp10 (Max players): It has 10 slots; v2362 (Protocol): The game protocol is 2362, so your client has to match it to join; ptrak (Networking): The network layer is RakNet, which is the game's standard; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): This server uses Carbon for plugins; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it's not one of Rust's standard tags. Current players, queue and world age are in the tags too, displayed at the top of this page.
Player counts
How does Rust Devblog Server rank against other Rust servers?
The last seven days of player hours place Rust Devblog Server at #10,189, in the top 46% of all ranked servers.
How many players are on Rust Devblog Server right now?
Rust Devblog Server went quiet 5 days 7 hours ago and is offline at the moment. Peak for the week was 1, against an average of 0 players.
Server facts
Is Rust Devblog Server online, and how reliable is it?
The server Rust Devblog Server is not online now; 5 days 7 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 15, a 9% uptime. The first time Rust Pop Watch saw it was 16 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. Connect at 94.249.198.156:28015.
Which Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Joining requires your game to match the protocol, which Steam updates for you.
The wipe schedule
What is the wipe schedule on Rust Devblog Server?
The record of Rust Devblog Server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 31 days 16 hours.
Map and rules
Which map does Rust Devblog Server run?
Rust Devblog Server uses a procedural map, which the game generates.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. It runs survival, gather, build and raid, as standard. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Carbon. Anti-cheat is off: VAC, Valve's system.
Getting in
How do I join Rust Devblog Server?
The console method: start Rust, press F1, and type client.connect 94.249.198.156:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.