Local Build
Offline 94.41.131.16:28015 checked 27d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Server tags
Which Rust Pop Watch lists and filters include Local Build?
These Rust Pop Watch lists include Local Build: Build and creative servers, live and Community servers, by the numbers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Build mean?
These are the tags Local Build publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp10 (Max players): There are 10 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs165217 (Build): It's on game build 165217; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Player counts
How does Local Build rank against other Rust servers?
A seven-day player-hours placing of #14,109 puts Local Build in the top 60% of all ranked servers.
How many players are on Local Build right now?
The last sighting of Local Build was 27 days 21 hours ago, and it is offline now.
About the server
Is Local Build online, and how reliable is it?
Down at the moment: Local Build was last seen 27 days 21 hours ago. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. The first time Rust Pop Watch saw it was 1 October 2026.
Where is Local Build located?
No region is published by Local Build. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. Connect at 94.41.131.16:28015.
Which Rust version is Local Build on?
On Linux, Local Build runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.
Wipe days
What is the wipe schedule on Local Build?
The record of Local Build's wipes is still too thin to show its rhythm. The monthly force wipe takes every Rust server down for a new world, and the next one lands on Thursday 5 November at 19:00 UTC. Its current world has been live for 29 days 12 hours.
The rules
Which map does Local Build run?
A procedural map is what Local Build runs, generated by the game.
What are the rules and settings on Local Build?
The name of Local Build says nothing about gather rate. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Players can raid and fight one another. It appears under Community in the browser. The VAC anti-cheat from Valve is off.
How to join
How do I join Local Build?
The console method: start Rust, press F1, and type client.connect 94.41.131.16:28015. Launch Rust on this page is another way, opening Rust via Steam and connecting.