Live 40,719 players 11,627 servers online 124 fresh wipes in 3 hours Refreshed every five minutes

Live Rust population watch: who's up, who's down, who just wiped.

Camera-shy: no banner published Charred Gulch Onlineright now
Celebrity profile

Charred Gulch

Online 95.156.238.17:11400 checked 11m ago

moddedoxide
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Vital stats

Players now 0/ 50 slots 0% full steadyagainst this time yesterday
7-day average0peak –
Rank#15,270top 69%
Region–no continent published · group 8, the default
Last wipe28d agono schedule published
Next wipe6d 14hThu 5 Nov, 19:00 UTC FW
The rise

Players

AveragePeak
0123405:0014:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Behind the scenes

Server performance

02.557.51005:0014:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Climbing the charts

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe diary

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6d 14hThu 5 Nov, 19:00 UTCFW
34d 14hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Past seasons

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:12 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Similar servers

The same kind of game, then region, group limit, rate and wipes.

The interview

Quick answers

From the figures on this page.

Server tags

Which Rust Pop Watch lists and filters include Charred Gulch?

These are the Rust Pop Watch lists that include Charred Gulch: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Charred Gulch mean?

The game's server browser picks up these tags from Charred Gulch: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): There are 50 slots; ts8 (Group limit): This uses the default limit of 8 players per team; v2635 (Protocol): To join, your game must be on the same protocol version: 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): Region code left blank; ^o (Oxide): Oxide (uMod), a plugin framework, is what it runs; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Current players, queue and world age are in the tags too, displayed at the top of this page.

The players

How does Charred Gulch rank against other Rust servers?

Player hours over the last week rank Charred Gulch at #15,270, within the top 69% of ranked servers.

How many players are on Charred Gulch right now?

The current tally at Charred Gulch: 0 players across 50 slots. It has averaged 0 players over the last seven days.

Server details

Is Charred Gulch online, and how reliable is it?

Right now, Charred Gulch is up and running. The uptime figure suggests it restarted roughly 11 hours ago. The last 7 full days saw uptime of 99%, with 167 out of 168 hours online. Rust Pop Watch's first record of it is 1 October 2026.

Does Charred Gulch run smoothly?

Average server fps for the last 48 hours was 10, and it never went below 10. At its peak it held 91,555 entities: buildings, deployables and all the rest. The highest memory usage was 2,282 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Where is Charred Gulch located?

There is no region from Charred Gulch. It is where a server says it is that Rust Pop Watch shows; the machine's actual location is not looked up. You'll find it at 95.156.238.17:11400.

Which Rust version is Charred Gulch on?

On Windows, Charred Gulch runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Wipe times

What happens on Charred Gulch when wipe day comes around?

Recent wipes averaged a peak of 0 players at their busiest. 0 hours after the latest wipe, the crowd hit its peak.

What is the wipe schedule on Charred Gulch?

Wipes on Charred Gulch come once a month, alongside the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. Its current world has been live for 28 days 10 hours.

Map and rules

Which map does Charred Gulch run?

A procedural map of 4,000 with seed 693820 is what Charred Gulch runs, made by the game. Look at it on RustMaps from this page: the same size and seed always make the same map.

What are the rules and settings on Charred Gulch?

The name of Charred Gulch says nothing about gather rate. Groups go up to 8 players, which is the default. the usual game of gathering, building and raiding: that is the survival mode. Raids and PvP are both on the table. The server browser files it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is switched on.

Join up

How do I join Charred Gulch?

Enter client.connect 95.156.238.17:11400 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.

Decoded

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp50
Max players There are 50 slots.
ts8
Group limit This uses the default limit of 8 players per team.
v2635
Protocol To join, your game must be on the same protocol version: 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, which is the game's standard.
$r?
Region code Region code left blank.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is what it runs.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.