my test server
Offline 95.25.139.76:28015 checked 39d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 19 Sep, 12:55 UTC39d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Tags
Which Rust Pop Watch lists and filters include my test server?
These are the Rust Pop Watch lists that include my test server: Modded Rust servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on my test server mean?
These are the tags my test server publishes for the browser: gmrust (Game mode): Plain vanilla Rust survival, nothing bolted on; mp15 (Max players): It has 15 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must be on the same protocol version: 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, which is the game's standard; $r? (Region code): No region is listed; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, queue and world creation time, all shown at the top of this page.
Population
How does my test server rank against other Rust servers?
The last seven days of player hours place my test server at #15,090, in the top – of all ranked servers.
How many players are on my test server right now?
The last sighting of my test server was 39 days 8 hours ago, and it is offline now.
Server facts
Is my test server online, and how reliable is it?
The server my test server is not online now; 39 days 8 hours have passed since it was last seen. It was up 0% of the time over the last 7 full days, 0 of 168 hours in total. It came to Rust Pop Watch's attention on 19 September 2026.
Where is my test server located?
There is no region from my test server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.25.139.76:28015.
Which Rust version is my test server on?
Rust network protocol 2633 and build 164530 is the version my test server runs on Windows. Steam updates your game so it matches the protocol needed to join.
Wipe times
What happens on my test server when wipe day comes around?
Recent wipes averaged a peak of 1 players at their busiest. The crowd on the latest wipe topped out 0 hours in.
What is the wipe schedule on my test server?
my test server's rhythm stays hidden while so few of its wipes are on record. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. The world it is running now dates from 39 days 14 hours.
Rules and settings
Which map does my test server run?
A procedural map is what my test server runs, generated by the game.
What are the rules and settings on my test server?
Nothing in the name tells you the gather rate on my test server. Groups go up to 8 players, which is the default. It runs survival, gather, build and raid, as standard. Fighting and raiding between players is allowed. Plugins or settings alter the game, and the browser lists it as Modded. Oxide plugins power it. Anti-cheat is on: VAC, Valve's system.
Getting in
How do I join my test server?
Enter client.connect 95.25.139.76:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.