Testing server
Offline 95.26.136.6:28015 checked 41d ago
Vital stats
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Quick answers
From the figures on this page.
Lists and tags
Which Rust Pop Watch lists and filters include Testing server?
These Rust Pop Watch lists include Testing server: Modded Rust servers, live. It appears under these filters on the server list: Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Oxide ^o.
What do the server tags on Testing server mean?
These are the tags Testing server publishes for the browser: gmhardcore (Game mode): Hardcore rules make it harsher; mp1 (Max players): It has 1 slots; ts0 (Group limit): No teams here; v2633 (Protocol): You need the same game version to get in: protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^o (Oxide): A plugin framework called Oxide (uMod) is running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You'll find players now, queue length and world creation time in the tags, printed at the top of this page.
Player counts
How does Testing server rank against other Rust servers?
The last seven days of player hours place Testing server at #13,350, in the top – of all ranked servers.
How many players are on Testing server right now?
The last sighting of Testing server was 41 days 11 hours ago, and it is offline now.
Server facts
Is Testing server online, and how reliable is it?
The server Testing server is not online now; 41 days 11 hours have passed since it was last seen. Out of 168 hours in the last 7 full days, it was online for 0, a 0% uptime. It came to Rust Pop Watch's attention on 16 September 2026.
Where is Testing server located?
No region is published by Testing server. Rust Pop Watch does not look up where the machine stands; it shows where a server says it is. You'll find it at 95.26.136.6:28015.
Which Rust version is Testing server on?
On Windows, Testing server runs Rust network protocol 2633 and build 163794. Steam updates your game so it matches the protocol needed to join.
The wipe schedule
What is the wipe schedule on Testing server?
The record of Testing server's wipes is still too thin to show its rhythm. A force wipe comes round every month for all Rust servers, with the next on Thursday 5 November at 19:00 UTC. Its current world has been live for 43 days 4 hours.
The rules
Which map does Testing server run?
A procedural map is what Testing server runs, generated by the game.
What are the rules and settings on Testing server?
Nothing in the name tells you the gather rate on Testing server. The group limit goes unpublished. Facepunch's most punishing mode: that is the hardcore mode. Fighting and raiding between players is allowed. The server browser files it under Modded, where plugins or settings change the game. Oxide plugins power it. The VAC anti-cheat from Valve is on.
How to join
How do I join Testing server?
Enter client.connect 95.26.136.6:28015 in the console after pressing F1 in Rust. Or use Launch Rust here to open Rust through Steam and connect automatically.